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Channel: SteelGolem's Ano Sekai » AI
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NPC AI Design

The next two logical steps are to give the NPCs their wanderer AI, and to add monsters that will hunt them. I’ll get a basic wanderer AI in, and then I’ll tackle adding the first monsters. Overview...

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NPC AI code

I spent the night coding the NPC wanderer AI and I’ve managed to get satisfactory results. I want to make a video tomorrow, because it’s better to actually see something like this in action rather than...

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SG’s Game Development Video Diary ep 8

I made a vid about the stuff I’ve updated since I started up the blog. As always, sorry about the sharp “S”es. I don’t have any way to soften those yet. Here it is:

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Monster AI Design

What’s next My goal right now is to get Ano Sekai to a point where I can show off all of the core features. Right now I’m working on the Town Building game stage. Now that I have NPCs spawning around a...

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Monster Spawning and AI Code

I’ve added the first  monster to the game, the Slime. They hop around at random, until the player or an NPC gets within their 16-block aggro range, and then they start chasing it. The monsters will...

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Inter-Entity Interaction

For this post, I’m going to go over the first interactions between entities. Monster and NPC contact The first monster, the Slime, will do damage when its hitbox touches an NPC’s hitbox. When the NPC...

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More Prototype Progress

I’ve been working pretty much nonstop since that last post, with various successes and failures. Let’s start off with a screen, shall we? A Healer heals a Warrior, while a Wanderer waits for an...

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